Timeless Baseball League · under the hood
How the sim engine works
Every result in TBL comes from one matchup question: when this batter faces this pitcher, how often does each outcome happen? The answer uses log5, the standard odds-ratio method for combining two rates against a league baseline.
Step 1 · Real rates, not ratings
A card is a real single season. The engine reads that season's per-plate-appearance rates — strikeout, walk, hit by pitch, single, double, triple, home run — straight from the batting or pitching line. Nothing is scaled to a 1-99 rating.
Step 2 · log5 odds-ratio blending
For each outcome the batter rate and pitcher rate are converted to odds, multiplied, and divided by the odds of the era-adjusted league average. Converted back to a probability that gives the matchup rate:
odds(x) = x / (1 - x) matchup_odds = odds(batter) * odds(pitcher) / odds(league) p = matchup_odds / (1 + matchup_odds)
Two league-average players produce league-average results. An elite bat against an elite arm lands between them, tilted toward whichever is further from the baseline — which is exactly what real matchups do. The league term is taken from the seasons involved, so a 2001 slugger is not judged against a 2015 run environment.
Step 3 · The 24 base-out states
Outcomes are applied to a full base-out model: three out states across eight baserunner configurations. Runners advance, double plays and steals resolve in context, and runs score from actual sequences — no lookup table of expected runs. Relievers enter by leverage and the closer takes the ninth with a lead, which is why saves are a real category.
Step 4 · Seeded, reproducible randomness
Each game draws from a deterministic random number generator seeded by the league, week and game. Reload the box score a month later and every pitch of that game is identical — the record can be trusted and nobody can reroll a bad night.
Try one plate appearance
See the odds math
2001 Barry Bonds versus 2000 Pedro Martinez, blended with log5 against the era-adjusted league average. Take a swing — no account needed.
- Ball in play, out34.4%
- Strikeout30.0%
- Walk15.3%
- Home run8.7%
- Single5.3%
- Double3.6%
- Hit by pitch2.6%
- Triple0.2%
Read next
Learn how a league season runs, which categories decide a week, or open the solo sandbox and sim a full season right now.
